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Videogame Sciences and Arts 12th International Conference VJ 2020 Mirandela, Portugal

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  1. Dynamic Exploration at the Crossroads: This conference proceedings volume encapsulates a dynamic exploration at the crossroads of technology, art, and digital innovation within the realm of video games. Authored by leading experts and contributors, it serves as a comprehensive record of the 12th International Conference VJ 2020 held in Mirandela, Portugal, reflecting the cutting-edge advancements, research findings, and creative endeavors that shape the ever-evolving landscape of video games.
  2. Multidisciplinary Approach to Video Games: What distinguishes this volume is its commitment to a multidisciplinary approach covering diverse topics within the realm of video games. From the forefront of technologies shaping gameplay experiences to the intricate artistry defining visual and narrative elements, the contributions in this book reflect the collaborative efforts of scholars, practitioners, and enthusiasts. The conference provides a platform for discussions on game design, player experience, virtual reality, artificial intelligence, and the evolving relationship between video games and the arts.
  3. Innovative Content Presentation: Meticulously prepared in both color matte finished and black-and-white materials, this dual-format design aims to cater to diverse reader preferences. The color matte finish adds vibrancy to visual elements, offering an immersive appreciation of the visual aspects of video game sciences and arts. Simultaneously, the black-and-white material ensures clarity and accessibility, making the content accessible to a broader audience and diverse reading environments.
  4. Global Convergence of Minds: The 12th International Conference showcases a global convergence of minds, creating a collaborative environment where scholars, practitioners, and enthusiasts from around the world share their insights, discoveries, and visions for the future of video game development and appreciation. This international dialogue reflects the global nature of the conference and its role as a catalyst for the exchange of ideas in the field.
  5. Inspiring Journey into Creativity and Technology: Beyond serving as a compendium of cutting-edge research, this volume is an inspiring journey into the realms of creativity and technology. It brings together diverse perspectives that transcend geographical boundaries, fostering an international dialogue on the ever-evolving landscape of video games. Whether you are an academic seeking the latest insights, a game developer in search of inspiration, or a gamer interested in the underpinnings of the medium, this book promises to be an indispensable resource, offering a rich tapestry of knowledge and innovation in the intersection of video game sciences and arts.
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Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers

The "Videogame Sciences and Arts: 12th International Conference VJ 2020 Mirandela, Portugal" encapsulates a dynamic exploration at the crossroads of technology, art, and digital innovation. Authored by leading experts and contributors in the fields of video game sciences and arts, this conference proceedings volume delves into the latest advancements, research findings, and creative endeavors that have shaped the landscape of video games. Held in Mirandela, Portugal, the 12th International Conference showcases a global convergence of minds, fostering a collaborative environment where scholars, practitioners, and enthusiasts share their insights, discoveries, and visions for the future of video game development and appreciation.

What distinguishes this volume is its comprehensive coverage of diverse topics within the realm of video games. From cutting-edge technologies shaping gameplay experiences to the intricate artistry that defines visual and narrative elements, the contributions in this book represent a multidisciplinary approach. The conference provides a platform for discussions on game design, player experience, virtual reality, artificial intelligence, and the evolving relationship between video games and the arts. By encapsulating the essence of the conference in this volume, readers are granted access to a wealth of knowledge that not only reflects the current state of the field but also anticipates the trajectories that video game sciences and arts may take in the future.

In a thoughtful approach to content presentation, the book is being meticulously prepared in both color matte finished and black-and-white materials. This dual-format design is a strategic decision aimed at accommodating the diverse needs and preferences of readers. The color matte finish brings vibrancy to visual elements, such as screenshots, concept art, and graphics, allowing for an immersive and nuanced appreciation of the visual aspects of video game sciences and arts. Simultaneously, the black-and-white material ensures clarity and accessibility in diverse reading environments, making the content accessible to a broader audience. The inclusion of high-quality visuals, from detailed illustrations of game mechanics to snapshots of interactive experiences, aims to provide readers with a comprehensive understanding of the innovative and artistic dimensions explored in the conference.

The "Videogame Sciences and Arts: 12th International Conference VJ 2020 Mirandela, Portugal" not only serves as a compendium of cutting-edge research but also as an inspiring journey into the realms of creativity and technology. As a testament to the global nature of the conference, the volume brings together a collection of perspectives that transcend geographical boundaries, fostering an international dialogue on the ever-evolving landscape of video games. Whether one is an academic seeking the latest insights, a game developer searching for inspiration, or a gamer interested in the underpinnings of the medium, this book promises to be an indispensable resource, offering a rich tapestry of knowledge and innovation in the intersection of video game sciences and arts.

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